*Dissipated entirely by magical wind.
HD 9, AC 14, AB +8, ATT Bite 1d6/Trample 3d6 (after charge), Move 150
*Will stop to devour meat, corpses, and so on - cannot resist carrion.
*Always initially attempt to attack by charging, but due to momentum must move full rate for two rounds if doing so - doing 3d6 damage to anything in the way.
*Maiasaur wight mothers will follow stolen eggs forever and attack anybody approaching their nests.
*Smashing all eggs in a nest (generally 2d6 in number) will cause the mother to expire over the course of d6 rounds as the protective instinct maintaining its existence dissipates.
*Eggs can hatch if a Raise the Dead spell is cast on them. Baby maiasaurs will loyally follow the first living thing they see, and can be trained to perform simple tasks. They have 1 HD and are noncombatants until the age of three. Resurrecting eggs will cause the mother to expire in blessed relief.