Tuesday 23 October 2012

Taishou Cthulhu

Call of Cthulu's default time setting is the 1920s, and for good reason (it's not just that the 20s happened to be when Lovecraft was writing, although of course that's a large part of it). It's because the 1920s was the era of modernism, when rationalism was usurping tradition and old sureties, and this was what Lovecraft's horror chiefly played on. As David Barr Kirtley put it in a recent GGTTG episode, Lovecraft's stories are not about things like vampires, werewolves, ghosts, and other beings of legend - the existence of which is patently false and hence not very scary - but about powerful beings from space whose existence is believed in by your neighbours, and your neighbours might very well decide to kill you in those beings' name. The fear is not based on complete irrationality, but on something which could actually be true. At the same time though, of course, there is fantasy and mysticism in there too: there is a constant tension between the old ways of thinking and the new.

Lovecraft, in other words, despite his love of the past, was in his own way a quintessentially modernist writer, just as much as his contemporaries like Hemingway, Dos Passoss, Stein, Williams, Stevens, and so on. So the 1920s are the perfect fit for a RPG based on his work.

This makes me think that it would be interesting to run a Call of Cthulu game set in the Taishou period in Japan (1912-1926). During this era, Japan underwent a transition to a democracy, continued its near-wholesale adoption of Western technologies, cultural artefacts, and political philosophies, and developed apace. It was a modernist society par excellence.

At the same time, the Lovecraftian requirements of alienness and indifference would be perfectly complemented by having the PCs as Westerners in this strange land, where everybody is suspicious and odd anyway so how do you know who worships Cthulhu and who doesn't? Moreover, like the Nazis, the Japanese extreme right groups embraced weird mysticism and hocus-pocus to the hilt - one of their main factions was called the Black Ocean Society, for heaven's sake.

(I hardly think I'm the first person to notice this, of course, and I'm sure Chaosium already have a Japan supplement out there. It doesn't stop me pondering it as an idea.)

Coincidentally, and as a sort of adjunct to this post, there is a whole coterie of Japanese horror authors engaged in Cthulhu mythos fiction: there are four anthologies of their work published in English in the Lairs of the Hidden Gods series. I've yet to read them, as they're difficult to track down, but the reviews I've seen are stellar.

7 comments:

  1. Wow noisms, drawing inspiration from your own life experience--nice! Did you also find yourself suspecting your neighbors of being cultists or of the take-away chef of trying to summon a Shoggoth? ;)

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  2. It just now occurred to me how much Nyarlathotep reads like The Waste Land

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    1. It's better than The Waste Land as well.

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  3. Except that the Japan supplement has some weird stuff in it as I recall. It is also explicitly for Cthulhu Now (Secrets of Japan. I think that setting and time period's ripe for someone to do a lot more with- especially someone who actually has some knowledge. Mine's limited to thinking a scenario built around Demon Pond would be cool.

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    1. If I had the time, and the inclination, I'd do it myself.

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  4. I was reminded of this short comic here:
    http://lovecraftzine.com/2012/06/07/the-enigma-of-amigara-fault/

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    1. Yeah, I've seen that one before. It's really well done.

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